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Deathknights and tanking


Tanking as a Death Knight

First of all, you clicked on this link because you're curious about DK tanking. That's good. Even if you're not planning on playing one, i hope this post will give you some information about what to expect from a DK tank.

First of all like every other class the DK has 3 talent trees:

  • Blood - giving some passive bonuses and some very nice self healing abilities.
  • Frost - giving some great defensive capabilities and snaring abilities.
  • Unholy - giving the DK a more powerful minion (the ghoul) and some nice AOE capabilities.

The good thing is, every tree can be used in either a DPS or a Tank spec so the DK can switch around fairly easily. This because every talent tree has a related presence (like a warrior stance or a paladin aura, but only for the DK himself) and can swith them anytime. Though you will still need to spec the right talents in order to be capable of DK tanking, this will obviously result in lower DPS when switching to that role.

The 3 presences are:

  • Blood Presence: Increases damage done by 15% and heals the Death Knight by 2% of damage dealt. Only damage dealt to targets that grant experience or honor can trigger this heal.
  • Frost Presence: Increases armor by 60%, increases health by 10%, reduces spell damage taken by 5%, and increases threat generated by 45%.
  • Unholy Presence: Increases attack speed by 15%, increases movement speed by 15%, and reduces the global cooldown on all Death Knight abilities by 0.5 sec.

Like i said earlier, any talent tree is good for tanking although blood tanking might become a bit difficult once raiding. Most sites recommend a Frost build for raid tanking (single target, perhaps MT) or Unholy tanking (AOE tanking and spellcaster tanking, perhaps OT).

Death Knight 101:
To understand how DK tanking works you need to understand the basics of a DK. Unlike a warrior or a Paladin who use Rage and Mana for their abilities a DK has runes and runic power. Most of the abilities of the DK require either of these two. Runes are split up into 4 categories, Blood, Frost, Unholy and Death. Skills require you to use any combination of the first three, the death rune is a kind of wild card, it can be used instead of any other rune. Every rune has a 10 sec cooldown and the DK has 2 runes of every type except Death which he can only get with the help of talents. So the DK has 6 runes. This means he can't spam most abilities. If the rotation of the DK is bad, he can 'waste' his runes and do nothing but auto-attack for a couple of seconds. Luckily runes aren't the only things that a DK can use to fire off abilities. Some other abilites require Runic Power instead of Runes. Runic Power is acquired by using abilities, most abilites grant 10 runic power and the max a DK can have is 100. Both can be increased with talents. With runic power the DK can fire off some powerfull abilities like Summon Gargoyle for example. But again, with the wrong rotations, things can go horribly wrong with a DK tank.

Alright so far for the basics, now for the tanking:

Talents

First of all you need to prepare yourself for tanking, most talent trees offer some tanking talents early in the tree, such as Blade Barrier, Anticipation, and Toughness, which almost every DK tank should pick up. Deeper in each tree there are some more tanking talents which you should pick up if you go deep into that tree. These talents are Vampiric Blood, Unbreakable Armor, and Bone Shield. I won't post entire specs here, because there are too many and there is a forum topic for that.

Gear
First of all one mayor important thing. Death Knights can't (or they refuse to, pick one) use shields! They rely on defense, parry and dodge to negate the incoming damage. This will result in the following: For example, we take a Warrior tank, thanks to all the plate armor and the shield he is using, he will get hit quite often but he will take less damage. So let's say he takes 50% damage 100% of the time. Of course this not entirely true, but for the sake of easy math let's just pretend Wink. The Death Knight doesn't use a shield, he uses a two handed sword for tanking (yes, you can use 2 weapons, but you will get parried more often which results in more monster attacks!). So no shield but a huge sword (or axe or mace, but let's just say sword) and alot of parry and dodge. This means the DK will get hit 50% of the time for 100% of the damage. Of course these numbers aren't true, but what i mean to say is that the DK will get hit often less frequent, but when he does get hit, he will take more damage than the warrior. This means healers need to pay more attention to HP of the DK. Be aware of this!

So i covered the usage of a 2 handed weapon vs dual wielding 2 one handed weapons. If you don't believe me there are numerous sites that back that up. Of course i don't say you can't tank while dual wielding, i'm saying wielding a 2 hander is better.

Of course i can list alot of items here that qualify as good DK tanking items, but that would be a waste of space since we're not raiding yet. Instead just look for plate items that grant strength, agility and stamina and defense, parry and dodge. It is as simple as that. If you do want more information about DK tanking gear there are some nice sites with good information about this in the link section of the site (or soon will be because im still sorting them out). Or just go to: Death Knight easy to get pre Naxx tanking gear.

The tanking process
Right, now you've got the build and the gear, how do i use my skills to tank as good as possible?
First of all, make sure that whenever you tank, be in Frost Presence. If you're not you can wipe if you're party isn't overgeared and you're likely to loose aggro alot.

Your skill rotation will look alot like that when playing solo or when dps'ing. You're most likely to pull a bunch of mobs. You should start off with Death and Decay followed by applying your diseases on skull (Frost Fever and Blood Plague) and than use Pestilence and Blood Boil. This should get your aggro high enough on the mob(s). Of course you can throw in some runic power skills or some disease finishers like Obliterate if necessary.

Of course, pulls can go wrong and you can loose aggro to that trigger happy mage, warlock or moonkin Wink. Are DK's helpless in this situation? No. They've got 2 skill to solve this problem: Dark Command and Death Grip. Which one should you use? Personally i favor Dark Command above Death Grip because the latter isn't a true taunt, so after the initial 3 seconds, if you haven't established any additional aggro on the runner, you could loose him again. Personally i think it's best to use Death Grip when pulling. For example you see a group of mobs and one of those mobs has a scary blue bar underneath his health. He must be a caster! I most situations this target is most likely to be skull. So how to pull him? Ofcourse you can use the line of sight trick, but you can also face pull the group and then use Death Grip on the caster just when you see him casting his first spell. You will get all melee on you and the caster will also be right in front of you. Win-win situation for the DK.

Of course tanking as a DK isn't only about using offensive skills. DK's also have defensive skills like Icebound fortitude and Anti-magic shell. Of course depending on your tree you will have one of the skills i mentioned in the talents part. The problem is, you can't spam these skills. They all have a cooldown. So you need to learn when to use them in a fight. Luckily most boss fights already have some tactics descriptions on the web so you probably can find out during what part of the fight you can use these abilities or if needed you can use them as an emergency button. And if all runes are on cooldown and you're out of options you can always hit Empore Rune Weapon to refresh the runes and generate some runic power.

For some more talent tree specific tanking info i would like to point out the following site

I hope this helps you tanking or understanding tanking as a DK!

Comments (11)

Nice guide m8. This should

Nice guide m8. This should be really helpful for the starting DK tanks.

It seems to me it will be a nice challenge from a healer's point of view too.

I also have a couple of questions that I was wondering about.

Firstly I guess I can expect larger damage spikes with a DK tank. Does this mean a DK needs more healing compared to Druids, Warriors and Paladins? If yes,can the Death Knight generate enough (aoe)threat so the healer won't get into any trouble?

Is the Death Knight THE expert in tanking casters? (Like the other tanking classes have their own expertise e.g. warrior>single target and palading>aoe-tanking)

Are there some Need-to-knows for Death Knight group members ? Wink

Well they don't necessarily

Thondar's picture

Well they don't necessarily need more healing, for example lets pretend warriors take 50% damage 100% of the time. Let's say they take a 100 hits of 5 (normally 10)damage, this means they take 500 damage. The Death Knight takes 100% damage 50% of the time, this results in 50 hits of 10 damage, which mean they will take the same 500 damage, just in a different way. Of course these numbers aren't correct, but you get the idea Wink

And especially the Unholy specced DK can dish out alot of AOE threat, enough to keep the mobs of the healers, and even if a mob would escape the DK has a taunt, a 'get over here' ability (pulls the target to you and makes it attack you for 3 secs and he can snare the target.

And while originally the DK was the caster tanking expert, he should be able to tank anything, although he has some nice anti caster abilities and even an Anti Magic Zone.

And for now i think the above information will suffice as a need to know about DK's. once you know about their abilities and limits and you remember the healing needs, your group should be fine.

The secret of enjoying your job is to have a hobby that's even worse....

The secret of enjoying your job is to have a hobby that's even worse....

I cant wait to reach higer

I cant wait to reach higer levels and seeing what stats the tanking gear got and what your stats will be wearing this gear.
As Deathknights dont have block there will probably be gear that dont have any block value/rating at all and instead focus on parry/dodge(kinda like some of the lvl 70 badge gear) and by focusing on this gear you might be able to get close to the same avoidance. There is even a rune you can use on your weapon to increase parry.
The DK might take slightly more burst damage, but that can be sort of countered by having a high amount of stamina. Wink

So far i am loving my Deathknight but for now i am just rushing to lvl 70 and Northrend. Going to try tanking there.
One downside to tanking with this class compared to my warrior is no more wearing a dress instead of plate chest to increase rage gain. >_>

Easy fix to the prot being op in Arenas issue: Remove the Arena system and stop nerfing my PvE to "balance" your PvP!

Very nice guide Thondar.

Very nice guide Thondar.

One more thing for other parties when Unholy DK tanks. It takes little more time to establish agro on multiple mobs. There's no simple one button AoE. We need to put two diseases on single mob, spread them out and then erupt them. It takes few seconds. Spreading diseases has also limited range, so mobs must be in pack. To sum up, just watch out not to dps to early Wink

And one more thing for DK tanks. Death grip is cool, but if you pull single mob from larger pack, you actually only agro one of them and start fighting. If you get a lot of hits and need healing before the rest of mobs come closer, healer will surely pull agro from the other mobs. So it's better to face pull / Icy touch and let them come together. If caster is among them, face pull and death grip caster Smile

If you are going to pull a

Thondar's picture

If you are going to pull a mob with Death Grip these 2 macro's might be handy:

----------------------
/cast Chains of Ice
/cast Death Grip
----------------------
Try to press it twice in a row really quickly. It will make the target fly up into the air at a very slow rate (depending on movement speed of the mob), and eventually fall down at a very slow rate. The target can be attacked while in the air, and it serves as a great crowd control, and it only uses one Frost rune. It is more effective the further away you are from your target. Can be used constantly (or near constant) with the Unholy Command talent. Can be used on most mobs.

Master of Ghoul talent required:
---------------------
/cast Death Grip
/cast Gnaw
---------------------
this one make the target fly to you and your ghoul will stun the target for 3 secs, giving you some time to let the other targets come to you while you spread the initial diseases on your main target.

The secret of enjoying your job is to have a hobby that's even worse....

The secret of enjoying your job is to have a hobby that's even worse....

Is the first one still

Is the first one still working? I heard it was a bug and was fixed, but didn't try it Smile The later macro is handy, I have to bind it.

I think I'll respec at 70 to Frost to learn this build early. I think it will be must-have for raids anyway. What do you think?

seen the first one working

Thondar's picture

seen the first one working on a video, not tested it yet.

I first thought you needed to be frost to raid tank but from what i've read on ElitestJerks that's not entirely true. Unholy seems to do pretty good as well. Especially when you have enough avoidance you can keep up Bone Shield almost indefinitely. And also Bone Shield does reduce AOE damage, but AOE damage doesn't consume a charge. For now i would say when tanking a raid go Unholy or Frost. For tanking 5 mans any talent tree will suffice (as long as you take the tanking talents from that tree).

The secret of enjoying your job is to have a hobby that's even worse....

The secret of enjoying your job is to have a hobby that's even worse....

Hmm, I don't know what to do

Hmm, I don't know what to do then Laughing out loud I need to respec anyway, cause I have DPS build (eg. no Anticipation). So I will try Frost this time, cause I know Unholy already and will be able to compare them Smile

I only just turned lvl70 but

I only just turned lvl70 but i tanked the nexus today, heavy dps blood spec and did fine, no trouble with aggro and only died once right at the end of the last boss, really fun class for tanking, just feels like a more intense melee dps class, not really a tank, still get big numbers flying off Tongue I have tried frost spec and the mitigation is a little better but i think the self healing from blood does make up for that, atleast in the early dungeons, obviously i'll have to wait and see about later on, I'm hoping it won't be too different but i'm sure it will be. Some nice info here, like the macros, keep it coming and i'll try and help out if/where i can. Smile

Pes out.

Nice one Pes. Nexus is such

Akaryxn's picture

Nice one Pes. Nexus is such a beatiful instance, I want to do it over and over agian.

Don't worry about dying at end boss as the tank though. Having so far seen the deaths of two out of three tanks I've 'healed' on this instance (or was it 3 of 4?), it can be a pain if the tank gets chained, then the healer straight after. I know I got caught in a 'OMG who should I heal first?' trap, and then it can escalate. I know my newb healing doesn't make it easy, but it can be a tad harder to kill this boss will all players standing than it looks.

Remember everyone, have House of Pain's Jump Around in your head before you start this boss Wink

I'm looking forward to the heroic version of this boss tho, it should be a great healing challenge....said the, er...warlock Puzzled


I wouldn't worry too much

I wouldn't worry too much about your "newb healing". Our healer was a lvl80 paladin in mostly naxx epics, i still managed to die Tongue

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