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Gear to aim for before entering Naxxramas

Here you can find a list with some gear requirements before you enter Naxxramas. All stats are unbuffed!
Note: these stats are to aim for, they can be relatively high and generally high enough for the whole of Naxx10. Don't be afraid to do whatever you can to get there though Smile

If you have any questions about stats, or are in disagreement, feel free to approach your class leader/class officer about this (tanking paladins Sheebah, healing paladins Tinse) so they can revise or update the stats on behalf of the guild if they deem necessary. Smile This is just something to help you make the right choices when you are mixing and matching gear. Read more!

Tanks (warriors, deathknights):
540 defense
20k armor
21k healthpoints
30% dodge+parry

Mac says:
HP: 23k
Armor: 23k
Dodge chance: 20%
Parry chance: 20%
Block chance: 20%
Miss chance: 10%
Block value: 850
Parry reduction: 3%

Tanks (paladin)
HP 20k
Armor 22k
Defense 540
Dodge+parry 30-35%
Block 20%
Blockvalue 800
Unhittability 95-100% (102,4% should be reached during Naxx)
please /w Sheebah for any questions Smile

Tanks (druid)
- 30K Armour (66%+ mitigation)
- 25K Health
- 33% Dodge

WotLK Tanking gear Sets
Druid Bear Pre Naxx gear
Cider's easy 540 Def Gear
Warrior Instance only available tank gear
Polar's easy pre-naxx Tank gear list

Paladin (holy):
1.5k : Spell Power
15k : Mana
25%+ : Holy Spell Crit
14k : Hitpoints
some Spell Haste

Priests:
1,6k spelldamage
800 mana regen

Druid:
Tree:
1,7k spelldamage
800 mana regen
Pre-naxx Resto druid gear guide
Pre-naxx Resto druid item list

Moonkins:
Pre-naxx moonkin gear guide, part 1
Pre-naxx moonkin gear guide, part 2
Pre-naxx moonkin gear guide, part 3

Cat:
Pre-Naxx Cat gear list

Warlocks:
Spell Power: 1200
Spell Hit: 289 (do not sacrifice too much +spellpower to get to this)
Int: 500
Sta: 600

Affliction 'locks should have some +crit too

Starting stats Naxx-10

Hunters:
13-14k health
9-10k mana
BM: 8% hit, 0% Haste, 15% crit and 3000 AP
MM: 5% hit, 5% Haste, 20% crit and 3250 AP
SV: 5% hit, 16% Haste, 20% crit and 3250 AP

Fury Warrior:

Hit Rating: Soft Cap 330 Ideal: 361
Crit: 30%
Attack Power: 3300

Hunter TKA forums pre-raid gear

Comments (64)

We're still missing some

AdminWilgje's picture

We're still missing some classes in this list, but this is what I assembled from a post in our public relations forums Smile

I've been looking into this

I've been looking into this for the Shaman class... and been looking and looking and looking. Not a lot to find about this subject yet. However (altough there is no certainty about the exact stats) most Shaman seem to agree with 1600 spellpower and 250 mp5 for 10 man Naxx.

If I find anything more about it I'll be sure to let you know. Smile

Thx Raikir

AdminWilgje's picture

Thx Raikir Smile

Wow great list guys! Good

Parvaneh's picture

Wow great list guys! Good job!

// Milla - Parvaneh - Amedina - and her army of alts.

// Milla - Parvaneh - Amedina - and her army of alts.

Good stuff.

Tam's picture

Just a few things with regards to Tank Druids.

a) They should be aiming for minimum 25K armour (not 20K), heading towards 30K armour.

b) They are crit immune with 3 talents points in the right ability, therefore defence is not required. Beyond being a mimimal reduction in getting hit and a extra dodge.

c) Be careful not to fall into the trap of stacking mountains of stamina, which is remarkably easy to obtain just now, against good armour (not so easy). Or you just turn into one huge Mana drain, yes you have a lot of life and don't die but it takes an awful lot of healing. A good mitigation v health balance is essential.

Personally i'm aiming for 30K Armour (66%+ mitigation) - 33% Dodge - 25K Health as my starter for 10. Having done 10 man Vaults of Archavon and Sartharion, you can certainly do 10man naxx lower probably, but these numbers should give healers and dps time to learn i reckon. Smile

Oh! And if anyone needs a tank for anything or melee dps, give me a poke! Especially if it's heroic UK.

Thanks Tam I think the

Thanks Tam Smile I think the original was for the plate wearers, admittedly not very clear Wink All the more input the better though, its tough to find info out there!

I don't know, but I think it

Tun's picture

I don't know, but I think it will be quite hard to get 30K armour. Blizz will change the amount of armour you get from weapons and trinkets in the new patch. Only 100% instead of the bear multiplier.

Well, your judgement counts

AdminWilgje's picture

Well, your judgement counts more for me than eh, my own Wink So feel free to amend it if you think it's too steep a requirement. Smile

And if we had a date for the patch I would agree

Tam's picture

But at present, unless i've missed it, we don't. Therefore the old rules still apply, and armour is still our best friend. 30K isn't that difficult to get I don't think, i'm at 29K just now and most of my gear is still 70, but that's why I said 25K minimum aiming for 30K, not 30K itself. Naxx gear will take you towards that.

Oh and it's weapons - trinkets - cloaks - rings - relics - offhand I think at last count. There is rumour of a 66% buff in other items however if you are specced 3/3 SotF. In short i'll wiat and see, and go with what i know just now, whilst stacking other items in the bank Smile

Well, this patch will

Tun's picture

Well, this patch will probably arrive in a month, maybe a bit later, but it will come. So it would be a lot of lost effort to not take that into account. And it would be a shame if people miss out on nice items now cause they focus to much on the armor stat. But that is just my idea. On top of that, most of our Naxx raiding will take place after the patch.

Just two more quotes of Blizzard about the armor stat.

Blizzard wrote:

Having armor as a good stat is fun. Having armor as such a good stat that you don't really care what else the item has on it is a problem. (And to be fair, I initially didn't realize the situation was quite as broken as it was, so thanks to all the persistent druids out there on this and other forums.) While some of you liked the element of having to get a couple of fairly rare drops to be a really good tank, other druids seem to understand the problem and agree with the change.

Blizzard wrote:

The goal was not to make you ignore +armor trinkets. The goal was that a bear lacking those trinkets wouldn't be at such a disadvantage. We would rather you use a new level 80 trinket with a little bit of wasted block on it than a blue trinket from level 62 or something with silly amounts of armor.

Some more details to help answer some of the questions we've seen:
-- The ultimate bear modifier should be 4.7 (Dire Bear form) x 1.66 (Survival of the Fittest) x 1.1 (Thick Hide) x 1.02 (meta gem).
-- The best bear we can create in current itemization has 35,907 armor, which is 68.34% mitigation vs. level 83 bosses or 70.21% mitigation versus level 80 mobs.
-- Before these changes, you might have been able to build a bear with nearly 40,000 armor, but that relies on using Defender's Code and Origin of Nightmares, items of such ridiculous power that we were going to nerf them anyway before this change. (Now they're fine.)

Bottom line: armor was too good for druids. That was a blessing if you could get the items and a curse if you could not.

I agree, this should be

Keirin's picture

I agree, this should be taken into account. (Thanks for the research Eolan Smile

Good Quotes

Tam's picture

I'd heard about it, but hadn't seen a blizzard quote on that 66% SotF stuff. Sweet.

And yes, the focus on rings armour etc will grow less. However the focus on armour as a whole will not. Bears have got some nice new talents which help with mitigation, however our gear based mitigation will still wholely be around Armour - Agility - Dodge Rating - Defence, and that's about it. We still cannot block or parry.

As such armour will still be king, it's just that it'll move to high base armour on items such as chests, heads etc. Agility and dodge come more into play now we have a talent that gives aggro on a dodge, so aiming for the 50% cap is now possible. Weapons et al will move more towards agi for mitigation - stamina if you need health - dodge/defense - and various other stats to help gain and keep aggro. But druids will still be high armour, high health tanks, barring a fundamental change to game mechanics and the losing our our tanking distinction.

At present though, and I thought we were talking about Naxx just now, then 20K armour will get you around 57% mitigation, with only 30% dodge attached that is not much mitigation at all. I felt that 25K was doable. I agree if you hit a choice between a great item for pre v post patch, then it's a decision to be made. However i've not hit that situation yet, indeed for tanking i'm still using my TBC rings - trinkets - cloak, the only thing i've changed is my weapon and that cost me 40g on AH (bargain), will shortly change cloak, but again that will actually be better post-patch so that's cool. Any good post patch items i've stuck in the bank.

Just an comment on the

Akaryxn's picture

Just an comment on the warlock bit, the Mp5 can be deleted, and the stats shown include fel armour.

For affliction locks, +crit is now a very useful attribute (seeing as corruption can crit with the correct talents).

One other thing, although you will need some hit, don't overdo it and drop too much +spell or +stam. It's not a huge deal if you are a little bit short (and I don't mean a gnome).


Class officers feel free to

AdminWilgje's picture

Class officers feel free to amend the original post if you reconsidered Smile I will add Tam's suggestions.

Pssst

Tam's picture

I only suggested 25K armour and no firm defence requirement. The others were what I *personally* was aiming for Wink

Well.. it's more info than I

AdminWilgje's picture

Well.. it's more info than I had anyway Wink
Thanks for the input, I'm sure it will spark discussion and help us find a good in-between list of numbers!

Found something on a site

Found something on a site about the base stats you can aim for for warriortanks:

HP: 23k
Armor: 23k
Dodge chance: 20%
Parry chance: 20%
Block chance: 20%
Miss chance: 10%
Block value: 850
Parry reduction: 3%

Seems like a good thing to aim for, since all stats you entered with the expansion have been reduced while your lvling, so getting back to at least this is a good goal to aim for.
This will require the amount of heroics ofc Wink

PS. if you can change the stats in the guide Wilgje, that would be great Smile

it depends on your role

Beatemgood's picture

it depends on your role within the raid, for MT i would go very close with what Mac has posted, OT'ing and heroics then the original stats are all good too Smile

The 23K HP and armour i think should be very easy to get as i am at 20K already and i have not got the pieces i need for raiding yet its the mitigation stats that are more difficult to achieve and are discussable as you some of this mitigation is only achievable with Naxx pieces.

Pre-Naxx gear and stats for

the bit for priests...that

the bit for priests...that for both sides, healy and shadow? I`m presuming it is?

Mod

There's not too much about

Garalia's picture

There's not too much about stats for Shadow (or Disc) builds available just yet that I've seen. I'd say that if you aim for the spellpower stat as best you can, concentrating on maximizing your mana pool/regen rate, together with a reasonable amount of hit and crit, you should be along the right lines.

Healy priests have the benefit of not having to worry too much about hit/crit stats (the theory being that you don't want to have to rely on getting a crit too often, as it only leads to overhealing and the odd inspiration proc). And as healers are concentrating on friendly targets, there shouldn't be missed casts.

DPS priests *do* need hit and crit stats to keep them viable from what I can gather, but I don't play that side of the char atm. I'm patiently waiting for dual-spec, but I suspect I might need to roll another priest just to get the feel of things. The current hit cap is set at 17%. To reach that, you'll need at least 289 hit rating (based on a shadowpriest with Shadow Focus and Misery). You DO NOT need to be hit capped to step into Naxx, but you should try to make a good chunk of the required hit rating to make life easier on yourself in the long run.

BTW - as I'm going through the figures, I'm starting to think that the base spellpower stat shown above is with the aid of Improved Inner Fire, but I've yet to complete all the lvl80 quest lines to see what gear I end up with, and what is obtainable through early rep gains, etc., so this may change!

Well.. I was assuming it

AdminWilgje's picture

Well.. I was assuming it would go both ways, but I have to confess that with all the stats going all over the place and criss-crossing through the specs it might be a bit too high/low. Feel free to share your feelings on the subject Smile

If everyone finds something

Lleu's picture

If everyone finds something on behalf of the rogues, feel free to put it in a comment!!

I've updated the stats for

Sheebah's picture

I've updated the stats for starting in Naxx for paladin tanks. Smile

[img]http://www.wowsigs.com/sigs/34240/Aszune (EU)/Sheebah.jpg[/img]


now starts the logn grind to

floggy's picture

now starts the logn grind to get well enough geared =P

Just need enchants

Starion's picture

Once I have got my gear enchanted I will be a little better than the required spec.
All my gear is Wotlk and Blue, mostly quest rewards with 2 rep rewards.

although not used as a be

Beatemgood's picture

although not used as a be all and end all to whether a person is ready or not it seems Be.IMbA is getting updated today as i just checked it and got the following message...

"WLK be.imba is being installed. Please check back later."

so it will be here soon and it used to be a fairly good guide to how you stood gearwise, with a few things against it such as PVP gear tended to get overated in the PVE environment Smile

TBH

Starion's picture

At the end of the day its a matter of if we get 10 together then have a crack at it and see how we get on,
if its a success great if we fail miserably then we know we have some work to do on our overall gearing.

Good raid leaders and solid tactics will be a must, and lets face it we have a good starting point there.

Well, we can't let things

AdminWilgje's picture

Well, we can't let things depend on good raid leaders, what we strive for is 10 people who can hold their own and can make suggestions when asked about what they can contribute to solving the puzzles Smile One undergeared person might not know they're undergeared, and still make it more difficult for the whole group to get the boss down. That's why we have this gear list and suggest be.imba, to help people help themselves Smile

Totally agree with Wilgje

Beatemgood's picture

Totally agree with Wilgje statement. It does not matter how good a raid leader is and how they get tactics right if dps can't get the damage out, or healers are running out of mana, or tanks are getting smashed all over the place there is nothing a raid leader can do to get this fixed. It is better from a individual PoV to assess your gear and understand your weakness, and strive to improve the gear. I would suggest a minimum level 185 quality gear in each slot before even embalking on Naxx, and yes that is from a raid leader PoV too Tongue

As a side note be.imba is up and running for wrath (http://be.imba.hu/) this suggests gear upgrades on a slot by slot basis and it also gives a gear-o-meter of where your gear would perform well and shows yoyu with several bars how your gear stands starting at heroics and moving through 10 mans and into the 25 mans, so please use it to your advantage.

I will say now, however, horrible it sounds not everyone that has signed up as ready to go is yet geared properly. Some are actually geared almost to 25 man level already Smile so theer is a balance, but as stated it is down to the individual to ensure their gear is up to scratch and the class leads to advise them anyway they can on the level requirements.

so you can see the output here is the link to my report, which shows me slightly undergeared for naxx... hense not signed up yet Smile
http://be.imba.hu/?zone=EU&realm=Aszune&character=Beatemgood

My bad..

Starion's picture

I must apologise if I gave the impression I actually know what I'm talking about,
I have a very relaxed attitude to the game and the whole numbers thing is not my strong point,
I now understand that raid preparation needs to be taken more seriously and after having a good look
at be.imba can now see the error of my remarks, I shall remove myself from the list asap and get about
improving my gear asap too.

Starion Deltaar salutes you.

Confused !

Starion's picture

So now I'm confused,
I have the required, Health 14,672
Mana 10,346
I'm down on Rap but have no enchants, which when added will get me close.

I went onto be.imba and when I lookup upgrades my gear all appears in the top 3 blues
for each slot, apart from my bow which they only show a Legendary item to replace it ?.

It must be me but what am I doing wrong ?.
Please help Confused of Kent.

Hmm I'm sure Neti can have a

AdminWilgje's picture

Hmm I'm sure Neti can have a look with you when he's home, he's at a christmas dinner thing with his colleagues tonight though Smile

Staer, I have just taken a

Beatemgood's picture

Star,

I have just taken a look at your gear and agree you do have some of the best blues in the game, and these you won't be able to improve, although when looking for upgrades wowhead does not always work to well if the filters are not adjusted as it looks for items with specific stats that are better, which is good but sometimes items can lose maybe 1 AP but supply you with a further 20 Hit rating but as it is filtered to specific stats it sometimes shy's over them.

Be.Imba like many gear sites will work on item level and you may get a fair jump in gear readiness from just a couple of pieces, at a quick glance i would say look at shoulders and legs to start and you would be very surprised what a difference enchants and gems make to your stats on the site. Improving your hit rating over your RAP(well AP should i say as RAP no longer exsts) will also make a difference so you could consider items like Headguard of Westrift from the oculus on normal which will give your hit rating a good boost.. just some hints from my PoV but ofc neti could help you more Smile

Try using a filter within loot rank as this may help... i have taken the curtousy of adding in stats so if you use the full address it will show you some further pieces that may be a possibilty for you, highlighting the pieces you already have and showing furtehr upgrades via gear level above that piece.

http://www.lootrank.com/wow/wr.asp?Cla=4&Art=2&Gem=3&mh=19&mp5=10&mcr=23...

not everyone likes crunching numbers mate but thats why the guild strives to help each other but 10/10 for your efforts to try and improve your gear, but your not on your own.

Star, I am by no means Jedi

Star,

I am by no means Jedi master hunter material, but neti and I have talked at length about stats and I would be happy to forward you the PM that he sent me regarding this Smile I would copy and paste it but it is rather a long message... Take a read of it anyways and may be until Neti is back I might be able to help answer some questions?? Smile

Anh xxx

The Return of the Neti

Neti's picture

Well, from the Christmas dinner at least Wink

Starion, I've had a quick look at your gear and while it's generally very good, I think still some improvement is required for Naxx and also very well possible. Unfortunately I'm very busy with work this week, so I don't have time to really check out hunter gear requirements in depth. I've planned to do this coming weekend.

For now I will give some pointers on what direction to think and where to find some information on gear upgrades.

When are you ready for Naxx?
1) In general we have agreed that we will assume guildies are ready for Naxx if they are in full lvl 80 blues (i.e. item level 187) or gear which has equivalent total stats. So this means that if you have a weaker slot, you can compensate it with a much better item in another slot.
2) You will have to meet or be close to the stats mentioned in the 'stats to aim for' post. As a rule, if you meet requirement 1) you will also meet this requirement, they're supposed to be equivalent.
3) You will have to be 'ready' for Naxx10 according to the be.imba.hu site. Again, this requirement should be equivalent with 1) and 2), so if you meet 1) and/or 2), you will probably also meet this requirement.

When is my Hunter ready for Naxx?
For Hunters there exists an excellent tool to assess your estimated DPS output, namely Cheeky's spreadsheet. For WotLK this spreadsheet is maintained by Shandara, who also incorporated an extensive gear planner into the spreadsheet. The gear planner lists the best items for each slot, in descending quality order, taking into account variables such as your talent build, your pet and pet talents, and your shot rotation. It is widely seen as the most authorative quality assessment of hunter gear available, and forms the basis for most of the hunter gear lists you see floating around the internet. I expect every raid hunter to have equipped gear from within the first 10 highest items mentioned on the gear planner lists for each slot. This is on average, so if you have an item outside the 10 best items for that slot, you can make up for it with a much better item for another slot.

How do I find gear upgrades for my Hunter?
An easy way is to look at the Hunter pre-raiding gear list right here: http://forums.tkasomething.com/showthread.php?t=13970 , and take your pick. Gear recommendations are based on the Cheeky/Shandara spreadsheet. A more accurate way is to download the spreadsheet itself (you can do it here: http://forums.tkasomething.com/showthread.php?t=13334) and enter your gear into it. If you keep your Armory up-to-date, you can also let the spreadsheet import your data directly from the Armory. Go to the Gear Planner tab, and you can see how your gear measures up to all available gear, and what upgrades are recommended.

Starion, to make things somewhat easier, I've imported your current gear into the spreadsheet, and made a screenshot of the gear recommendations. I will send you this via email.

Hope this helps!

Question

Not sure this is the right thread to ask this but I am a bit confused about the hitrating.
be.imba says it still has to be 9%. But Naxx requirement says its 5% for MM.
In the long run I understand that the higher the better but it will be nice to know when I can start focussing on other stats Smile.

I am not ready at the moment but thats also because I have almost no new enchants yet. I also need to do some more heroics and get some faction up for the head and shoulder enchant. But I am working on it.

***************************
>> Kendrya, MM hunter
>> Wuppie, Resto Shaman
***************************

The hit cap is still at 9%,

Neti's picture

The hit cap is still at 9%, but with pre-Naxx gear only it's not really possible to maximize hit without gimping your other stats. So the goal is to get as much hit as possible before going to Naxx, and reach the hit cap with Naxx gear.

In principle hit chance will give you the highest dps increase of all stats, so if you want to improve your dps you should always go for +hit. That being said, you will notice that the recommended stats for BM are in fact +8% hit, +0% haste and for MM +5% hit, +5%haste. The reason for this is that in WotLK hit chance will completely transfer to your pet, and since for BM the pet is the major damage dealer it is important to reach the hit cap as soon as possible. For MM the major damage is coming from your own shots, and on this the much cheaper haste stat has the most effect. So for MM you want to go for equal parts +hit and +haste. Note however that is is pure theorycrafting based on spreadsheet computations, and I would advise you to do some experiments yourself to determine what you think is best for you.

Thanks

Ok. Cool. Thanks for your reply.
All clear now and I will do my best to get my gear up.

***************************
>> Kendrya, MM hunter
>> Wuppie, Resto Shaman
***************************

It also may refer to MM

It also may refer to MM talent Focused Aim which increases hit by 3%. I think it is a must for Hunters, but I may be wrong Wink

Holy Paladins gear

Spitbeard's picture

Although Spitbeard ain't ready by far, I still thought I'd take a look for holy paladins gear and found the following thread:

http://forums.worldofwarcraft.com/thread.html;jsessionid=7F54925D450118A...

Hope this helps Wink


Hey, I used the Imba.hu

Hey,

I used the Imba.hu website. However I'm not sure what it all means.

This is how I stand now: http://be.imba.hu/?zone=EU&realm=Aszune&character=Raikir

Sorry for asking but can someone see from this information whether I'm ready or not for heroics/naxx?

The red line indicates what

Neti's picture

The red line indicates what level of instances you need to go to to get good upgrades. The blue line indicates at what level of instances you can be expected to perform well. Since you're blue line is to the right of the Naxx10 icon, according to be.imba gear-wise you're 'ready for Naxx'.

BTW I noticed that the site indicates that you don't have enchants in 7 slots. Please note that being prepared not only means having gear at the right level but amongst others have *fully* enchanted gear. So that's one thing you should focus on in the near future.

hey raik the different

Beatemgood's picture

hey raik

the different section help in different ways. The first section shows al your gear with '+' signs below it, if you click these it will open up a wowhead page with possible upgrades for that slot, it also stats below it what it considers as low level items and these are the items you should concentrate on getting upgareds for to improve your PVE score.

The next section shows pieces that are currently unenchanted under the missing enchant header, so basically advising you to get them enchanted.

next up is the gem section which shows how many gems you have equipped and if any of them are low quality, and need replacing with a superior gem.

Talent guide sections are still under dev for most clases but eventually should have some talent suggestions for your current build.

The summary gives your gear a PVE score based on item level. The higher this score the better you gear is.

The gear-o-meter gives you a visual aid to where your gear stands Its shows where you should be with your gear, starting at heroics, moving through 10 mans and into 25 mans. On this graph you will see 2 bars one is red and the other is blue. The red bar donates where your narest upgareds would come from, which in your case is heroics. The blue bar donates where your gera would stand up well against, which is just on the very edge of the 10 mans. Basically as you get gear from heroics the red bar will move more into the naxx/10 man area and the blue bar would move further along the line toward the end of 10 mans and into 25 mans. What this is telling you is to gear up a little more in heroics and move on to 10 mans for further gear.

so to answer your question you may with gems and enchants be ready for naxx, but try and replace a few of your lower level items too and this will make your life easier for the 10 mans. hope this helps.

Beat

@ Neti: Thanks for the

@ Neti:
Thanks for the clarification. Smile I am however aware of the fact I haven't enchanted everything yet. This is due to the fact I didn't consider myself ready for Naxx 10 yet. So I'm going to get into heroics for sure for some upgrades. Some items I didn't deem worthy for enchants yet (green shield, old blue mace) and I hope to upgrade those soon.
By the time we go to Naxx I'll make sure I have everything ready for the raid. Buff food, flasks and the enchants(also have to sort out which enchants on what item).

@ Beatemgood:
Thanks alot, it's clear now Smile. Only thing is that wowhead shows all upgrades but I've been selecting where I should go for the upgrades that should help me get ready for Naxx. Even though the website says I'm ready I'm not totally happy yet myself. When I am I'll sign in for OK to go Smile.

Rogue stats

For rogues there are no final stats to go for so I will just post the caps.

Expertise Rating
For 6.5% boss dodge chance (26/26 expertise):

26 expertise (214 expertise rating) to cap.
16 expertise (132 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
13 expertise (107 expertise rating) to cap for combat human rogues wielding a sword/mace.

For 6.25% boss dodge chance (25/25 expertise):

25 expertise (205 expertise rating) to cap.
15 expertise (123 expertise rating) to cap for rogues with 2/2 Weapon Expertise.
12 expertise (99 expertise rating) to cap for combat human rogues wielding a sword/mace.

Hit Rating

The following values assume 5/5 Precision, which should be included in all standard
PVE Mutilate and Combat builds.

With no buff aim for the poison cap which is 315, with imp FF or Misery this is 237 and with imp FF and Heroic pressence this will be 210.

As for gear the same rule applies as for other classes, aim for gear level 187 or higher. And don't forget to gem them up and have them enchanted!!

I use a mixture of

I use a mixture of http://www.lootrank.com (you can fine tune things a little easier).
and also rawr http://www.codeplex.com/Rawr

Have added what seems to be

Kachiko's picture

Have added what seems to be generally agreed as the requirements for Fury Warriors

Heaven Doesn't want me !
Hell's afraid I'll take over !

Thanks Kachiko! Remember

AdminWilgje's picture

Thanks Kachiko!

Remember guys, be.imba isn't the end all and be all, it is a tool to help you check what you could do to improve. At all times are you welcome to contact your class officer or class counsellor to check with them, their word is more important to us than be imba!

LOL Have had some lively

Kachiko's picture

LOL Laughing out loud Have had some lively discussions with my Class Officer about Warrioring *Wonders if that's a word*

Heaven Doesn't want me !
Hell's afraid I'll take over !

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